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Adv. Parametric Design | Light Artifacts

This project explores the design and fabrication of a parametric lighting fixture using Rhino and Grasshopper as the primary design tools. Students developed a rule-based system to generate lamp geometries, focusing on how simple parameters—such as rotation, spacing, curvature, thickness, and repetition—can produce a wide range of formal and lighting outcomes.

The assignment emphasized iterative design through parametric control rather than fixed modeling. Students constructed Grasshopper definitions that allowed the fixture’s form to be adjusted in real time, enabling rapid testing of proportion, translucency, light diffusion, and visual density. Each iteration responded to both aesthetic intent and functional performance, including light spread, glare control, and structural stability.

Physical prototypes were produced to evaluate material behavior and lighting quality, translating digital logic into tangible artifacts. The resulting fixtures demonstrate how computational workflows can bridge design exploration and fabrication, reinforcing the relationship between geometry, material, and illumination.

The project serves as an introduction to parametric thinking, algorithmic form-making, and prototyping within an architectural/interior design and product-scale context.